learn more UE4 for Arch Viz: http://www.learnArchViz.com
*Full course available at the above link
We have all gotten the error for Overlapping UVs in Unreal Engine 4. In order to fix it, we need to understand what is going on, and what the built-in tools within UE4 can do to help. Understanding this, and other lightmass issues, can help contribute to an overall higher quality light bake and VR scene in UE4.
When using this technology for archviz, lighting and materials are essential to get right, especially when striving for photorealism. The light bake needs to be right. In this unreal vr tutorial I go over how to address some common issues, including overlapping UVs, and also ensuring that our light map density (resolution) is high enough for a good, quality light bake.
Software used:
3ds Max for the original model
Unreal Studio with Datasmith
Epic Games Unreal Engine 4.19
*This scene was originally created in 3ds Max + Vray, and is intended to illustrate the workflow for bringing Vray to UE4 using Datasmith. This works well, but some errors will still exist, and users will still have to optimize lightmass settings in order to get good results.
3ds Fixing Common Lightmass Errors UE4 Arch Viz - Overlapping UVs | |
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Education | Upload TimePublished on 11 May 2018 |
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